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Patch 142a was released on November 7, 2017.

Notable changes

  • MP costs were added for skills, notably in the Punch Art and Talk Skill skillsets. Draw Out's MP costs have been cut in half.
  • Damage modifier changes for Two Hands, Two Swords, Attack UP and Magic Attack UP.
  • Jump no longer gets a damage bonus from spears.
  • The return of absorb clothes.
  • Haste and Reflect stay on death.
  • Poison no longer stays on death.


Full list of changes

Additions are in cyan.
Removed or moved content is yellow
Nerfs are in red.
Buffs are in green.
Neutral changes are blue.

Jobs

Squire

  • Lost poles, but gained flails.


Chemist

Paladin

  • Lost flails.


Archer

Monk

Priest

Wizard

  • 4 --> 6 PA.


Time Mage

  • Gained flails.
  • 4 --> 6 PA.


Summoner

  • 3 --> 6 PA.


Thief

  • 4 --> 6 MA.


Mediator

Oracle

Geomancer

  • Gained poles.


Lancer

Samurai

Ninja

Scholar

Mystic Knight

Mime

Skillsets

Squire (Guts)

  • Throw Sand: (PA+60)% --> 100% accuracy, but lost Slow affliction.
  • Cheer Up: 3 --> 2 range/AoE, but 0 --> 2 vertical.
  • Yell: 3 --> 2 range/AoE, but 0 --> 2 vertical.
  • Heal: 0 --> 12 MP.
  • Wish: 50 --> 100 JP.
  • Ultima: 18 --> 24 MP, (MA*10) --> (MA*9) damage, and is now reflectable.


Chemist (Item)

  • Light Curtain: Removed from the game.
  • Turtle Shell: Removed from the game.
  • Phoenix Down: 0 --> 100 JP.


Paladin (Chivalry)

  • Reraise: 4 --> 1 CT, but can no longer target user.
  • Southern Cross: 18 --> 12 MP.


Archer (Snipe)

  • Hawk's Eye: 12 --> 6 MP.
  • Seal Evil: (Sp+45)% --> (Sp+55)% accuracy.
  • Cover Fire: 0 --> 3 CT and lost its infinite vertical targeting.
  • Cobra Strike: Weapon range/vertical, 0 CT, 0 MP, (Sp+75)% accuracy, unevadable, yes Two Swords, adds Poison, 150 JP.


Monk (Punch Art)

  • Spin Fist: 0 --> 12 MP.
  • Repeating Fist: 0 --> 6 MP.
  • Wave Fist: 0 --> 12 MP.
  • Earth Slash: 0 --> 18 MP.
  • Chakra: 0 --> 6 MP.
  • Chi Blast: 0 --> 18 MP, and lost its Innocent proc.
  • Secret Fist: 0 --> 18 MP, (MA+60)% --> (PA+50)% accuracy, and became evadable.
  • Stigma Magic: 0 --> 12 MP, 100% --> (PA+70)% accuracy, and loses Berserk+Charm removal.
  • Revive: 0 --> 12 MP, and 150 --> 200 JP.


Priest (White Magic)

Gained Holy from Lore, and Counter Magic from Talk Skill.

  • Raise 1: Became unreflectable.
  • Raise 2: 4 --> 5 Range, 5 --> 4 CT, and became unreflectable.
  • Dia: Became weapon-elemental.
  • Holy: 6 --> 5 range, 5 --> 4 CT, 30 --> 18 MP, Dmg_Faith(MA*15) --> Dmg_Faith(MA*12), 300 --> 200 JP.


Wizard (Black Magic)

  • Magic Attack UP: 25% --> 33% boosting.
  • Water: 18 --> 24 MP.


Time Mage (Time Magic)

  • Float: 200 --> 100 JP.
  • Demi: Faith(MA+80) --> Faith(MA+85)% accuracy.
  • Meteorain: 6 --> 4 CT.


Summoner (Summon Magic)

  • Cyclops: Add: Darkness --> Add: Reflect.


Thief (Steal)

  • Roulette: Removed from the game.
  • Gil Toss: Now rolls between 2 and 6, rather than 2 and 5.
  • Speed Ruin: (PA+70)% --> (PA+75)% accuracy.
  • Power Ruin: Removed from the game.


Mediator (Talk Skill)

  • Counter Magic: Moved to White Magic.
  • Blackmail: 0 --> 12 MP.
  • Warn : 0 --> 6 MP.
  • Stall : 0 --> 18 MP.
  • Preach : 0 --> 6 MP.
  • Solution : 0 --> 12 MP.
  • Death Sentence : 0 --> 18 MP.
  • Refute : 0 --> 12 MP.
  • Insult : 0 --> 12 MP.
  • Mimic Daravon : 0 --> 18 MP.
  • Battle Orders: (MA+40)% --> (MA+55)% accuracy.
  • Pathos Speech: (MA+40)% --> (MA+55)% accuracy.


Oracle (Yin Yang Magic)

  • Douse: Faith(MA+65)% --> Faith(MA+75)% accuracy, but lost Darkness affliction.
  • Doubt Faith: Faith(MA+60)% --> Faith(MA+80)% accuracy.


Geomancer (Geomancy)

  • Attack UP: 25% --> 33% boosting.
  • Move-HP Up: Moved to Lore.


Lancer (Jump)

  • Spears no longer provide a +50% damage bonus for Jump skills.


Samurai (Draw Out)

  • Two Hands: 200% --> 175% modifier (does not affect procs).
  • Asura: 12 --> 6 MP.
  • Kotetsu: 24 --> 12 MP.
  • Bizen Boat: 24 --> 12 MP.
  • Heaven's Cloud: 12 --> 6 MP.
  • Kiyomori: 12 --> 6 MP.
  • Muramasa: 12 --> 6 MP.
  • Kikuichimonji: 18 --> 12 MP.
  • Chirijiraden: 24 --> 12 MP.


Ninja (Ninjutsu)

Is now called "Ninjutsu" in-game, rather than "Ninjitsu".

  • Two Swords: 400 --> 300 JP, but 15% --> 20% damage penalty per swing (does not affect procs).
  • Meiton: UnFaith(PAx9) --> UnFaith(PAx10) damage.
  • Suiton: UnFaith(PAx9) --> UnFaith(PAx8) damage.
  • Fuuton: 3 --> 2 Vertical, now has limited vertical targeting, and UnFaith(PA*8) --> UnFaith(PA*7) damage.
  • Raiton: Now reflectable.
  • Kagesougi: 12 --> 6 MP, 100% random add Darkness+Don't Act+Don't Move+Poison --> 100% add Don't Move, and 200 --> 100 JP.


Scholar (Lore)

Received Move-HP Up from Geomancy, and Spellbreaker from Spellblade.

  • Prism Tribute: Removed from the game.
  • Mad Science --> "MBarrier": Faith_(MA+90)% --> Faith_(MA+75)% accuracy, adds Reflect+Reraise --> adds Haste+Reflect+Reraise, 150 --> 250 JP.
  • Melt: 3 --> 4 Range/AoE and became Fire-elemental.
  • Holy: Moved to White Magic.
  • Spellbreaker: 2 --> 1 vertical, 6 --> 12 MP and became evadable.
  • Convection: 5 range, 0 AoE, 0 vertical (infinite targeting), 2 CT, 12 MP, all-elemental, deals 0 HP damage, unevadable, 100% chance to add Float+Transparent, self+ally-only, 150 JP.


Mystic Knight (Spellblade)

  • Shock: 4 --> 5 CT.
  • Spellbreaker: Moved to Lore.
  • Amplified Bio: 50% --> 33% proc chance.
  • Miasma: Lost Undead affliction, but gained Oil affliction.


Weapons

Fists

  • PA*10 --> PA*12 damage.


Knives

  • Air Knife: 10% --> 15% W-Ev.
  • Gladius: 8 --> 9 WP.
  • Mage Masher: 9 --> 10 WP.
  • Orichalcum: 0% --> 10% W-Ev.
  • Platina Dagger: 10% --> 15% W-Ev.
  • Throwing Knife: 10 --> 12 WP.
  • Zorlin Shape: 8 --> 9 WP.


Ninjatos

  • Iga Knife: 9 --> 10 WP.
  • Koga Knife: 9 --> 10 WP.
  • Ninja Edge: Removed from the game.
  • Taki Knife: 10 WP, 10% W-Ev, 1 range, 1 MA, Water-elemental, 50% cast Water Ball, yes Two Hands, and yes Two Swords.
  • Orochi: 11 --> 12 WP.
  • Sasuke Knife: No longer forced two-hands.
  • Short Edge: 10 --> 11 WP.


Swords

  • Diamond Sword: 13 --> 12 WP, and 10% --> 5% W-Ev.
  • Shieldrender: Removed from the game.
  • Tactician's Blade: Removed from the game.
  • Mythril Sword: 12 WP, 20% W-Ev, 1 Move, 1 Jump, 33% proc Shield Break, no Two Hands, no Two Swords.


Knight Swords

  • Excalibur: 0% --> 20% W-Ev.
  • Tournesol: Initial Protect+Shell --> initial Haste+Regen.


Katanas

  • Bizen Boat: 8 --> 9 WP.
  • Heaven's Cloud: 9 --> 10 WP, and 67% Slow proc --> 33% Heaven's Cloud (skill) proc.
  • Masamune: 9 --> 10 WP.


Axes

  • Light Axe: Gained 1 MA.


Staves

  • Black Staff: Gained 1 MA and 1 Jump.
  • Meteor Staff: Removed from the game.
  • Rune Staff: Cast Spell Absorb --> Cast Hallowed Strike, but 67% --> 50% proc chance.
  • White Staff: Gained 1 MA and 1 Jump, and 25% --> 33% proc chance.


Flails

  • Vesper: Became Holy-elemental.


Guns


Crossbows

  • Atheist Bow: 11 --> 12 WP, and 0% --> 10% W-Ev.
  • Atma Bow: 8 --> 10 WP, 33% --> 50% proc chance, but became forced two-hands.
  • Crude Bow: 0% --> 15% W-Ev.
  • Hunting Bow: 10 --> 11 WP, and 10% --> 15% W-Ev.
  • Night Killer: 0% --> 10% W-Ev.
  • Provoke Bow: 10% --> 15% W-Ev.


Longbows

  • Ice Bow: 13 --> 15 WP, 6 --> 5 range, and Add: Stop --> Add: Slow.
  • Lightning Bow: 12 --> 14 WP, and 6 --> 5 range.
  • Long Bow: 12 --> 14 WP, 7 --> 6 Range, 2 --> 1 Jump, and initial Float --> always Float.
  • Rain Bow: 10% --> 15% W-Ev, 6 --> 5 range, 33% --> 50% proc chance, and Cast: Suiton --> Cast: Water 2.
  • Ultimus Bow: 15 --> 16 WP, 5 --> 4 range, and 10% --> 5% W-Ev.
  • Windslash Bow: 11 --> 13 WP, 15% --> 10% W-Ev, and 6 --> 5 range.
  • Yoichi Bow: 6 --> 5 Range, and 25% --> 33% proc chance.


Books

  • Monster Dict: 20% --> 25% W-Ev, but lost its proc.


Spears

  • Demon Spear: 50% --> 67% proc chance, but lost 1 Move.
  • Dragon Whisker: Gained 1 Move.
  • Ethereal Spear: 10% --> 15% W-Ev.
  • Ice Lance: 9 --> 10 WP, 0% --> 10% W-Ev, but always Regen --> initial Regen.
  • Javelin: Add Don't Move --> Add Stop, but 50% --> 33% proc chance.


Poles

  • Dwarven Fan: 33% --> 50% proc chance, and gained Earth strengthening.


Bags


Protection

Shields

  • No changes.


Headwear

Helmets

Hats

  • Feather Hat: 85 --> 90 HP.
  • Flash Hat: 70 --> 100 HP, 20 --> 40 MP, and lost half Fire+Wind and null Ice, but gained Reflect immunity.
  • Golden Hairpin: 30 --> 90 MP, and lost half Earth+Holy and null Fire.
  • Green Beret: 80 --> 90 HP, and 20 --> 25 MP.
  • Headgear: 95 --> 80 HP and 10 --> 0 MP, but gained 1 PA.
  • Holy Miter: 70 --> 80 HP.
  • Red Hood: Removed from the game.
  • Thick Hood: 85 HP, 15 MP, 1 PA, and Berserk immunity.
  • Ritual Hat: 80 --> 90 HP.
  • Thief Hat: 60 --> 70 HP.
  • Triangle Hat: 70 --> 90 HP, 20 --> 30 MP, and lost half Dark+Lightning and null Earth, but gained 1 MA and Innocent immunity.
  • Twist Headband: Removed from the game.


Headbands

  • Chakra Band: 60 --> 70 HP, and 0 --> 25 MP.
  • Choice Band: 60 --> 70 HP, and 0 --> 25 HP.
  • Marvel Band: 60 HP, 40 MP, and 2 Move.

Body

Armor

  • Genji Armor: 80 --> 85 HP.
  • Mythril Armor: 20 --> 25 MP.
  • Plate Mail: Lost Poison immunity.


Clothing

  • Black Costume: 90 --> 105 HP, 10 --> 15 MP, and half Dark+Water and null Lightning --> absorb Dark+Wind.
  • Judo Outfit: 15 --> 30 MP.
  • Leather Vest: 95 --> 105 HP.
  • Mirage Vest: 90 --> 105 HP, 10 --> 15 MP, and half Earth+Fire and null Water --> absorb Earth+Holy.
  • Power Sleeve: 80 --> 90 HP.
  • Rubber Costume: 80 --> 95 HP, 20 --> 25 MP, and half Holy+Lightning and null Wind --> absorb Lightning+Water.
  • Santa Outfit: Removed from the game.
  • Brave Suit: 95 HP, 25 MP, and absorbs Fire+Ice.
  • Secret Clothes: 70 --> 80 HP.
  • Wizard Outfit: 80 --> 90 HP.


Robes

  • Black Robe: Strengthen Fire+Lightning --> strengthen Fire+Holy+Lightning+Wind.
  • Cultist Robe: 70 --> 80 HP, 40 --> 30 MP, and strengthen Holy+Water --> half Fire+Holy+Lightning+Wind.
  • Gaia Robe: Strengthen Earth+Ice --> half Dark+Earth+Ice+Water.
  • Knight Robe: 35 --> 45 HP.
  • Linen Robe: 40 --> 45 MP.
  • Magus Robe: 80 --> 70 HP, 30 --> 40 MP, and strengthen Dark+Wind --> strengthen Dark+Earth+Ice+Water.
  • Red Robe: 25 --> 35 HP.
  • Silk Robe: 40 --> 50 MP.
  • Wizard Robe: 65 --> 70 HP.


Accessories

Shoes

  • Feather Boots: Lost null Earth.
  • Hyper Shoes: 2 Speed, 1 Move, 1 Jump, Always Poison, and Immune Critical+Innocent+Regen.

Armguards

  • Genji Gauntlet: Gained Stop immunity.
  • Hyper Wrist: Removed from the game.
  • Power Wrist: Gained Charm immunity.

Rings

Armlets

Cloaks

Perfumes

  • Chantage: Initial Reraise+Protect+Shell --> Initial Regen, and Immune Undead --> Immune Poison+Undead.


Statuses

Positive

  • Float: No longer penalizes the earth element.
  • Haste: Now stays when the afflicted dies.


Negative

  • Poison: Now dispels when the afflicted dies.


Neutral

  • Reflect: Now stays when the afflicted dies.
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